Batter Up! Mecha Knight got a big new hammer attack!

Added a new pet to the Wild Knight today: an angry ram which charges at enemies!

Stormcaller is a Kickstarter reward we created with Nuzo, which summons a storm that strikes enemies with powerful lightning bolts!

Added a new ability for the Mecha Knight: deploy a zap bot that fire lasers at nearby enemies!

Stat Training is a new Progression System we are adding to Helms of Fury, to add even more variety and flexibility to your builds!

This tricky imp offers some very good rewards... if you are willing to pay the price!

The Rescue Inn is a new shop we added where you can give your current rescue a rest, and take a new rescue from the inn with you on your adventures!

You can rescue creatures in Helms of Fury which will follow you for the rest of your run, each offering a unique bonus!

This delivery duck is struggling to cross a broken bridge.

Want to go fishing in the lost lake? The fish who live there may have something to say about that!

Choosing the Path of Fortune lets you discover treasure goblins... but they can be difficult to catch!

Adopt companion pets that you rescue from boss battles and other encounters to take with you on your runs!

We had a little playtest for Helms of Fury last weekend, so wanted to share a few clips from it!

Happy New Years! Here's a collage of Kickstarter Rewards we created with our backers in 2023!

Exploring Helms of Fury, you may come across this grizzled goblin warrior who, having retired from the battlefields, now runs a cactus farm!

Here's the latest Kickstarter reward we created with Snafzg: Stohmburst electrifies enemies around you then explodes to send them scattering!

Reworking and improving some of our existing abilities in Helms of Fury this month. Here is the new Rocket Turret!

When mining rocks, you might unearth gold, gems, or even ancient relics that contain powerful spirits!

Added some vehicles to Helms of Fury this week - here you can attempt the hard jumping puzzle, or pay gold to sail across on boats!

Enemies patrolling a room without using pathfinding such as A* or Navigation2D - just pretty simple raycasting for object avoidance.
