Added some vehicles to Helms of Fury this week - here you can attempt the hard jumping puzzle, or pay gold to sail across on boats!

Enemies patrolling a room without using pathfinding such as A* or Navigation2D - just pretty simple raycasting for object avoidance.

New Wild Knight tactic - toss a poison mushroom that emits toxic spore clouds, which slow and damage enemies making them easy to kite!

Here's a Kickstarter reward we created with Nathan from GDQuest. Throwing this gear deploys a Vortex that pull enemies towards its center and traps them!

Options menu for changing gameplay settings and controls.

Here's a preview of a Kickstarter reward we made with Laura Hutt. Wildfire is a Rune that supercharges your bomb turrets, loading them with smoking fire bombs that burn enemies!

Bestoweth Protection is a Kickstarter reward we worked on with Escme. By using this purple bracelet, you activate a protective shield that blocks any projectile attack!

Our Runestones now have updated animations for when they are unlocked and when you interact with them!

New weather effects for Helms of Fury, adding more visual details to each level.

Electric Blade is a Kickstarter reward we worked on with S Busby. This Rune electrifies your Slashes, empowering them to unleash chain lightning on your enemies!